24.7.08

Online Activity Review '08

Posted by Robert Wigmore

Comments sent to and received by:
Tom Mayo
Sebastian Sloan
Ashley Betts
Matt Eales
Tanya Mazurkiewicz
Carey Churton
Michael Booth
Max Aswanitchakorn
Simon Millynn
Jonathan Coates
Anna Hampton
Damien Sprey
Caitlin Tiller
Michelle Tiffin
Antony Radley

All the comments I received were both positive and encouraging. I sent comments to others when I saw something that I liked about their blog and work. Seeing the other student's unique work helped me out with my own by giving me inspiration and made me work harder to get to their level.

24.7.08

Try a Different Perspective '08

Posted by Robert Wigmore

Video of my leg's trip to Uni each day. Super fast.

Music by Sublime

21.7.08

Real Life Composite Image

Posted by Robert Wigmore

My composite image outlines my daily trip to university.

Photos of ground surfaces and shoes along the way show interaction with people and the evolvement of the journey in this real life network.

11.7.08

Great Design Sites

Posted by Robert Wigmore

DesignRadar is an Italian website featuring loads of information about design in general, including designers, events, and recent design from Europe and around the world.



Ventilate is a Canadian website with design news and design from a wide range of sources; magazines, commercial websites, and design studios.
It features and reviews other design related websites.


Adverblog is a blog site featuring lots of recent advertising ingenuity from across the globe, ads on TV, campaigns, billboards and other related advertising medium.

8.7.08

Navigation Experiment

Posted by Robert Wigmore


The third experiment for 104 in trimester one, 'Navigation', consisted of creating an environment in unreal editor which had an area above below and on a terrain, and then creating a website to display the work.I chose to model my environment on a child’s bedroom at an extreme size and used the book “Alice in Wonderland’ as an inspiration for ideas. The ‘on’ area of the bedroom was set on top of the bed, with the bed covers used as a bumpy terrain; the ‘below’ area was underneath the bed which was dark and messy; the ‘above’ area was set on a shelf above the bed which had giant toys, books and a Lego castle.
The player was able to navigate the environment by moving in between the mess and clutter of the bedroom which created a path through each area.
The child’s bedroom theme allowed me to create three very different areas while still keeping a consistent environmental setting.