The third experiment, 104 in trimester one, 'Navigation', involved creating an environment in 'unreal editor'. The area consisted of a section above, below and on a terrain.
I modelled my environment on a child’s bedroom at an extreme size, the 'on' area being the bed covers which were set up as a bumpy terrain; the 'below' area underneath the bed was dark and messy. The 'above' area set on a shelf above the bed consisted of giant toys, books and a Lego castle.
I modelled my environment on a child’s bedroom at an extreme size, the 'on' area being the bed covers which were set up as a bumpy terrain; the 'below' area underneath the bed was dark and messy. The 'above' area set on a shelf above the bed consisted of giant toys, books and a Lego castle.
The child’s bedroom theme enabled me to create three different areas while keeping a consistent environmental setting.
1 comments:
That looks so rad! nice work!
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