The third experiment for 104 in trimester one, 'Navigation', consisted of creating an environment in unreal editor which had an area above below and on a terrain, and then creating a website to display the work.I chose to model my environment on a child’s bedroom at an extreme size and used the book “Alice in Wonderland’ as an inspiration for ideas. The ‘on’ area of the bedroom was set on top of the bed, with the bed covers used as a bumpy terrain; the ‘below’ area was underneath the bed which was dark and messy; the ‘above’ area was set on a shelf above the bed which had giant toys, books and a Lego castle.
The player was able to navigate the environment by moving in between the mess and clutter of the bedroom which created a path through each area.
The child’s bedroom theme allowed me to create three very different areas while still keeping a consistent environmental setting.
The player was able to navigate the environment by moving in between the mess and clutter of the bedroom which created a path through each area.
The child’s bedroom theme allowed me to create three very different areas while still keeping a consistent environmental setting.
8 comments:
Oi Tim nice work man! That was an awesome project what did you get for it? Please leave me a comment k
Hey I like the way that you have carried the bedroom theme all the way through the level.
That is a very different idea, to use a bedroom. I like it.
Dude this is amazing seriously awesome aye
Well done with that project! very different theme and works well.You made me interested in your work and would like to see some more!come check out my site sometime.tanya
Kool idea! Definatley thinking outside the box
larger than life concept was cool
have nose at mind if you like
Cool ideas on your project. I like the way of being in a different scale, wish to have a play on your map.
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